
ABOUT ME
Creative developer with hands-on experience in AI and game development, blending logic with storytelling
MY WORK
A showcase of projects where I turn complex ideas into engaging, functional experiences using AI and game design
FOLLOW ME
About Me.
AI Programmer
I am a dynamic AI and game developer with a Master's degree in game development, a Bachelor's in Computer Science and Engineering, and over 2 years of expertise in artificial intelligence. I am passionate about developing immersive gaming experiences and advanced AI models to address modern challenges. My experience includes designing AI-driven NPCs that adapt to player behaviour, enhancing engagement and retention, and creating AI models that effectively solve real-world problems.
Master's -Game development Programming | Kingston university , UK |
Bachilor's - Computer Science and Engineering | APJ Abdul Kalam Technological University, India |
Skills
Technologies
- TensorFlow,
PyTorch,
LLMs, NLP, CV,
Django (Web Framework)
Engines
- Unreal Engine,
Unity,
Godot,
GameMaker
Software Development
- Software Development Lifecycle,
Agile Methodologies,
Version Control,
Real-Time Interaction
AI & ML
- Machine Learning
Deep Learning,
AI Development
Data Analysis
Tools
- Blender,
Adobe Photoshop,
After Effects,
Adobe Audition
Programming Languages
- Python
C++
C#
JavaScript (HTML, CSS, JS)
Projects
AutoML Hyperparameter Tuner
AutoML Hyperparameter Tuner is a modular and interactive Streamlit application that automates hyperparameter tuning using Optuna. Built with extensibility in mind, it supports multiple ML models like XGBoost, SVM, and Random Forest, with auto-detection for classification or regression tasks. The project showcases my expertise in Python, machine learning pipelines, and UI-driven development, integrating real-time optimization, model export, and collaborative-friendly deployment.