
Projects
Agent X
"Agent X" is a university module project, featuring a first-person VR game developed in Unity with C#. It showcases academic proficiency and practical application of VR game development principles.
ArchSquad
ArchSquad" is an academic endeavor, presenting a multiplayer archery compact game developed in Unity, exemplifying collaborative learning and practical game development skills. It underscores the fusion of academic exploration and hands-on implementation in creating engaging gaming experiences.
Cancer Prediction
The "Cancer Prediction" project, conducted under university auspices as part of a master's program, involves the use of Python to analyze medical datasets for predicting cancer through machine learning models.
Chat bot
"Chatbot" project, developed for the company using AI and Python, facilitates seamless client interactions, showcasing expertise in artificial intelligence and Python programming. It embodies innovation and efficiency in client support solutions within the company's framework.
Crypt Raider
"Crypt Ryder" is a skill-enhancing project initiated through Udemy, marking the beginning of my game development journey. It represents foundational steps towards mastering game creation techniques and methodologies.
Egg Catcher
"Egg Catcher" is a personal project aimed at skill enhancement and serves as an initial venture into game development. It represents the foundational steps taken towards mastering game creation techniques.
Final Runner
"Final Runner" is a skill-enhancing project guided by Udemy, augmented with personal add-ons, aimed at elevating my proficiency in design and game planning during development. It signifies a pivotal step in honing my abilities and refining my approach to game design.
Knight
"Knight" is a personal 2D game crafted in Unity with C#, reflecting the passion for game development and creative expression. It is a testament to personal growth and dedication in pursuing game creation.
PacMan using DCQN
"AI-Powered Pac-Man" is an innovative project that utilizes Python and PyTorch to deploy deep reinforcement learning algorithms, enabling an AI agent to autonomously play and excel at the classic Pac-Man game. This project integrates advanced neural network architectures and dynamic learning policies to enhance the agent's gameplay, achieving strategic decision-making and real-time problem-solving capabilities in complex gaming environments.
Quick Draw
"Quick Draw" is a collaborative 2.5D Unity game, involving teamwork with game designers, animators, UX designers, and myself as the game developer. It highlights interdisciplinary collaboration and collective effort in game development, fostering a dynamic and engaging gaming experience.
SilentSky
SilentSky is a team project developed in Unreal Engine during a game jam. The game features immersive environments and dynamic gameplay, blending atmospheric visuals with strategic challenges.
The Crown
The Crown is a project developed entirely in Unreal Engine using both Blueprints and C++ as part of my dissertation. This project showcases my ability to integrate advanced gameplay mechanics and efficient code to create an immersive gaming experience. Through The Crown, I demonstrated proficiency in Unreal Engine's tools and features while combining visual scripting and traditional programming to bring the project to life.
Tumor Prediction system
"Tumor Prediction System" is a freelance project leveraging Python and AI algorithms for MRI image analysis, enabling accurate tumor prediction. Developed to fulfill client needs, it exemplifies expertise in medical AI solutions and Python programming.