

Agent X
"Agent X" is a university module project, featuring a first-person VR game developed in Unity with C#. It showcases academic proficiency and practical application of VR game development principles.
"Agent X" is a captivating first-person VR game crafted in Unity with C#, conceptualized as part of a university module. Players immerse themselves in an intense experience where they navigate a maze, eliminate enemies, and rescue a scientist, guiding them to safety. Blender was employed for model design and animations, while Photoshop was utilized for crafting the UI design.
Key Features:
Developed in Unity with C# to create a compelling VR gaming experience, integrating immersive mechanics and interactions.
Engages players in a thrilling first-person adventure, challenging them to navigate mazes, defeat enemies, and rescue a scientist.
Utilizes Blender for model design and animations, enhancing the visual appeal and realism of the game environment.
Implements Photoshop for designing UI elements, ensuring intuitive user interactions and seamless gameplay.
Conceptualized as part of a university module, highlighting academic prowess and practical application of game development principles.
Project Gallery
Technologies Used:
Unity: Game engine of choice, providing a robust platform for VR game development and deployment.
C#: Programming language utilized to implement game logic, mechanics, and interactions, ensuring smooth gameplay.
Blender: 3D modeling and animation software employed for creating intricate models and lifelike animations.
Photoshop: Graphic design tool used for crafting visually appealing UI elements and enhancing user experience.
Demo Link
Git Link





