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Agent X

"Agent X" is a university module project, featuring a first-person VR game developed in Unity with C#. It showcases academic proficiency and practical application of VR game development principles.

"Agent X" is a captivating first-person VR game crafted in Unity with C#, conceptualized as part of a university module. Players immerse themselves in an intense experience where they navigate a maze, eliminate enemies, and rescue a scientist, guiding them to safety. Blender was employed for model design and animations, while Photoshop was utilized for crafting the UI design.

Key Features:

  • Developed in Unity with C# to create a compelling VR gaming experience, integrating immersive mechanics and interactions.

  • Engages players in a thrilling first-person adventure, challenging them to navigate mazes, defeat enemies, and rescue a scientist.

  • Utilizes Blender for model design and animations, enhancing the visual appeal and realism of the game environment.

  • Implements Photoshop for designing UI elements, ensuring intuitive user interactions and seamless gameplay.

  • Conceptualized as part of a university module, highlighting academic prowess and practical application of game development principles.

Project Gallery

Technologies Used:

  • Unity: Game engine of choice, providing a robust platform for VR game development and deployment.

  • C#: Programming language utilized to implement game logic, mechanics, and interactions, ensuring smooth gameplay.

  • Blender: 3D modeling and animation software employed for creating intricate models and lifelike animations.

  • Photoshop: Graphic design tool used for crafting visually appealing UI elements and enhancing user experience.


Demo Link


Git Link

  • GitHub
  • Slack
  • Linkedin
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