

ArchSquad
ArchSquad" is an academic endeavor, presenting a multiplayer archery compact game developed in Unity, exemplifying collaborative learning and practical game development skills. It underscores the fusion of academic exploration and hands-on implementation in creating engaging gaming experiences.
"Archsquad" is a collaborative multiplayer game developed in Unity using C#, involving various departments within the university, including design and animation teams. The game utilizes Photon PUN for network connection, enabling seamless multiplayer interactions. Players spawn in different locations within a compact terrain and engage in combat using weapons like bows and arrows. The game features character selection, player lobby, and transitions to a dynamic terrain map for gameplay.
Key Features:
Developed in Unity with C# for gameplay mechanics and networking functionalities.
Collaboration with university departments, including design and animation teams, for asset creation and level design.
Utilization of Photon PUN tool for efficient network connection and seamless multiplayer experience.
Incorporation of Photoshop for graphic design and Blender for animation development, enhancing visual aesthetics and character movements.
Features player lobby for interaction and character selection, followed by transitions to a terrain map for engaging gameplay sessions.
Project Gallery
Technologies Used:
Unity: Game engine utilized for development and deployment, offering versatile tools and features.
C#: Programming language employed for implementing game logic and mechanics, ensuring smooth gameplay interactions.
Photon PUN: Networking framework used for multiplayer functionality and real-time communication.
Photoshop: Graphic design software utilized for creating visual assets and user interface elements.
Blender: 3D modeling and animation software employed for character animations and asset development.
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