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Egg Catcher

"Egg Catcher" is a personal project aimed at skill enhancement and serves as an initial venture into game development. It represents the foundational steps taken towards mastering game creation techniques.

"Egg Catcher" is a 2.5D game developed in Unity, serving as a personal learning project inspired by an old Flash game. The game is designed to enhance skills in game development and incorporates elements of C# programming. Developed in Unity, it features a dynamic environment where players collect various eggs within a set time frame. Each egg carries different point values, and the player's objective is to accumulate the highest score possible within the allotted time.

Key Features:

  • Developed in Unity using C# as the primary programming language.

  • Utilized Photoshop for environmental design and Blender for model development.

  • Implements dynamic egg spawning mechanics in varied locations.

  • Incorporates time-based gameplay mechanics, adding urgency and excitement.

  • Scores are calculated based on the number and types of eggs collected, determining the winner.


Project Gallery

Technologies Used:

  • Unity: Game engine used for development and deployment.

  • C#: Primary programming language for game logic and mechanics.

  • Photoshop: Used for environmental design and asset creation.

  • Blender: Utilized for 3D model development and asset creation.


Play Link


Git Link

  • GitHub
  • Slack
  • Linkedin
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