

Egg Catcher
"Egg Catcher" is a personal project aimed at skill enhancement and serves as an initial venture into game development. It represents the foundational steps taken towards mastering game creation techniques.
"Egg Catcher" is a 2.5D game developed in Unity, serving as a personal learning project inspired by an old Flash game. The game is designed to enhance skills in game development and incorporates elements of C# programming. Developed in Unity, it features a dynamic environment where players collect various eggs within a set time frame. Each egg carries different point values, and the player's objective is to accumulate the highest score possible within the allotted time.
Key Features:
Developed in Unity using C# as the primary programming language.
Utilized Photoshop for environmental design and Blender for model development.
Implements dynamic egg spawning mechanics in varied locations.
Incorporates time-based gameplay mechanics, adding urgency and excitement.
Scores are calculated based on the number and types of eggs collected, determining the winner.
Project Gallery
Technologies Used:
Unity: Game engine used for development and deployment.
C#: Primary programming language for game logic and mechanics.
Photoshop: Used for environmental design and asset creation.
Blender: Utilized for 3D model development and asset creation.
Play Link
Git Link

