

Quick Draw
"Quick Draw" is a collaborative 2.5D Unity game, involving teamwork with game designers, animators, UX designers, and myself as the game developer. It highlights interdisciplinary collaboration and collective effort in game development, fostering a dynamic and engaging gaming experience.
"Quick Draw" is a collaborative 2.5D game developed in Unity with C#, representing a team effort involving game designers, animators, UX designers, and game developers. Players are divided into teams, where one member draws an image based on a system suggestion while others guess its name. The team with the shortest time to guess correctly wins. The project utilized Photoshop for design, Figma and Miro for UI/UX design, Maya for 3D development, and Unity with C# for game building.
Key Features:
Collaborative effort involving game designers, animators, UX designers, and game developers to create an engaging multiplayer experience.
Players split into teams, engaging in turn-based drawing and guessing gameplay.
Utilizes system suggestions for drawing prompts, fostering creativity and engagement among players.
Integrates various design and development tools including Photoshop, Figma, Miro, Maya, Unity, and C# to streamline the game creation process.
Promotes teamwork and communication skills while offering an entertaining gaming experience.
Project Gallery
Technologies Used:
Unity: Game engine utilized for development and deployment, offering versatile tools and features for game creation.
C#: Programming language employed for implementing game logic, mechanics, and interactions.
Photoshop: Graphic design software used for creating visual assets and character designs.
Figma and Miro: UI/UX design platforms utilized for crafting intuitive user interfaces and interactive experiences.
Maya: 3D modeling and animation software employed for creating 3D assets and character animations.



