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Quick Draw

"Quick Draw" is a collaborative 2.5D Unity game, involving teamwork with game designers, animators, UX designers, and myself as the game developer. It highlights interdisciplinary collaboration and collective effort in game development, fostering a dynamic and engaging gaming experience.

"Quick Draw" is a collaborative 2.5D game developed in Unity with C#, representing a team effort involving game designers, animators, UX designers, and game developers. Players are divided into teams, where one member draws an image based on a system suggestion while others guess its name. The team with the shortest time to guess correctly wins. The project utilized Photoshop for design, Figma and Miro for UI/UX design, Maya for 3D development, and Unity with C# for game building.

Key Features:

  • Collaborative effort involving game designers, animators, UX designers, and game developers to create an engaging multiplayer experience.

  • Players split into teams, engaging in turn-based drawing and guessing gameplay.

  • Utilizes system suggestions for drawing prompts, fostering creativity and engagement among players.

  • Integrates various design and development tools including Photoshop, Figma, Miro, Maya, Unity, and C# to streamline the game creation process.

  • Promotes teamwork and communication skills while offering an entertaining gaming experience.

Project Gallery

Technologies Used:

  • Unity: Game engine utilized for development and deployment, offering versatile tools and features for game creation.

  • C#: Programming language employed for implementing game logic, mechanics, and interactions.

  • Photoshop: Graphic design software used for creating visual assets and character designs.

  • Figma and Miro: UI/UX design platforms utilized for crafting intuitive user interfaces and interactive experiences.

  • Maya: 3D modeling and animation software employed for creating 3D assets and character animations.



  • GitHub
  • Slack
  • Linkedin
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