

SilentSky
SilentSky is a team project developed in Unreal Engine during a game jam. The game features immersive environments and dynamic gameplay, blending atmospheric visuals with strategic challenges.
Silent Sky is a 3D game developed in Unreal Engine using Blueprints. In this game, players explore a machine on-site to gather data and find the correct values to predict weather conditions. They must then compare their findings with historical data stored in a database, creating an engaging mix of exploration and analytical problem-solving.
Key Features:
Collaborated in a team of three to develop Silent Sky for a game jam.
Conducted research on wind direction, pressure, and temperature machines to understand how they work and incorporated this knowledge into the game.
Designed a puzzle where players interact with machines to predict weather conditions.
Developed the game based on the theme "Calm Before the Storm".
Used Unreal Engine and Blueprints to bring the concept to life, focusing on exploration and problem-solving elements.
Project Gallery
Technologies Used:
Unreal: Game engine utilized for development and deployment, offering versatile tools and features for game creation.
C++/Blueprint: Programming language employed for implementing game logic, mechanics, and interactions.
Photoshop: Graphic design software used for creating visual assets and character designs.
Figma and Miro: UI/UX design platforms utilized for crafting intuitive user interfaces and interactive experiences.
Blender: 3D modeling and animation software employed for creating 3D assets and character animations.
Demo Link
Download Link


